Product Description
A game engine is a software-development environment designed for people to build video games. Developers use game engines to construct games for consoles, mobile devices, and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics. Implementers often economize on the process of game development by reusing/adapting, in large part, the same game engine to produce different games or to aid in porting games to multiple platforms.
The Game Engines market revenue was xx Million USD in 2019, grew to xx Million USD in 2023, and will reach xx Million USD in 2031, with a CAGR of xx during 2024-2031.
Considering the influence of COVID-19 on the global Game Engines market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.
This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.
Under COVID-19 Outbreak, how the Game Engines Industry will develop is also analyzed in detail in Chapter 1.8 of this report.
Major Players in Game Engines market are:
Unity Technologies
Godot Engine
Amazon
The Game Creators
Silicon Studio Corp
The OGRE Team
Garage Games
GameSalad
YoYo Games
Epic Games
Leadwerks Software
Sony
Corona Labs
Scirra
Valve Corporation
Crytek
Marmalade Tech
Chukong Tech
Mario Zechner
Idea Fabrik
Most important types of Game Engines products covered in this report are:
3D Game Engines
2.5D Game Engines
2D Game Engine
Most widely used downstream fields of Game Engines market covered in this report are:
PC Games
Mobile Games
TV Games
Other Games
Major Regions or countries covered in this report:
North America
Europe
China
Japan
Middle East and Africa
South America
India
South Korea
Southeast Asia
Others
In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.
In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.
In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.