Product Description
Initially in-flight entertainment (IFE) services include food & beverages, smoking rooms, and musical instruments, but in recent years owing to technology development and changing consumer pattern aircraft carriers are providing entertainment with help of audio and video devices. IFE systems include entertainment in the form of audio, video-on-demand, and video games. Moreover, an excellent in-flight entertainment system helps in attracting customers which is one of the major factors for choosing a specific flight by passengers.
The In-flight Entertainment Systems market revenue was xx Million USD in 2019, grew to xx Million USD in 2023, and will reach xx Million USD in 2031, with a CAGR of xx during 2024-2031.
Considering the influence of COVID-19 on the global In-flight Entertainment Systems market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.
This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.
Under COVID-19 Outbreak, how the In-flight Entertainment Systems Industry will develop is also analyzed in detail in Chapter 1.8 of this report.
Major Players in In-flight Entertainment Systems market are:
Lumexis
StoreBox Inflight
Zodiac Inflight Innovations
Interact Network
DMD Phantom
Live TV
Digecor
Global Eagle Entertainment
OnAir
Thales
Panasonic Avionics
Rockwell Collins
Most important types of In-flight Entertainment Systems products covered in this report are:
Moving-map Systems
Audio Entertainment
Video Entertainment
Most widely used downstream fields of In-flight Entertainment Systems market covered in this report are:
Military Aircrafts
Civil Aircrafts
Major Regions or countries covered in this report:
North America
Europe
China
Japan
Middle East and Africa
South America
India
South Korea
Southeast Asia
Others
In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.
In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.
In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.